Blog archive for "graphics"
85 blog posts were tagged as "graphics".
- Mapping between HLSL and GLSL, posted June 7, 2016
- Storing vertex data: To interleave or not to interleave?, posted February 14, 2016
- Debugging D3D12 fences & queues, posted November 21, 2015
- Shadow mapping basics, posted August 6, 2015
- Running OpenCL Cycles using Blender 2.71 & AMD GPUs, posted August 24, 2014
- Live OpenCL application profiling with AMD's GPUPerfAPI, posted April 30, 2014
- Robust OpenCL initialization, part #2 (Optimus & friends), posted April 28, 2014
- My GDC 2014 talk on OpenCL and realtime graphics, posted March 22, 2014
- Porting from Windows to Linux, part 2, posted February 13, 2014
- Taking Linux seriously, posted December 7, 2013
- OpenCL & graphics: Are we there yet?, posted December 5, 2013
- Porting from DirectX11 to OpenGL 4.2: API mapping, posted October 13, 2013
- Porting from DirectX11 to OpenGL 4.2: Tales from the trenches, posted July 19, 2013
- Porting from DirectX11 to OpenGL 4.2: Textures & samplers, posted May 2, 2013
- Two more reasons why you should be using OpenCL, posted March 30, 2013
- Getting started with OpenCL, Part #3, posted November 5, 2012
- Getting started with OpenCL, Part #2, posted November 4, 2012
- Getting started with OpenCL, Part #1, posted November 3, 2012
- OpenCL and DirectX/OpenGL interop, posted October 30, 2012
- Minimal setup screen space quads: No buffers/layouts required, posted March 3, 2012
- Using right/left-handed viewing systems with both DirectX & OpenGL, posted December 27, 2011
- OpenCL for realtime rendering: What's missing?, posted December 6, 2011
- Poor man's animation framework, posted November 8, 2010
- Light propagation volumes, posted July 22, 2010
- Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame, posted July 8, 2010
- GPU Pro available, posted July 5, 2010
- Triangle rasterization in homogeneous coordinates gotcha, posted May 3, 2010
- DirectX11 hints ..., posted March 1, 2010
- Back from I3D, posted February 25, 2010
- DirectX 11 platform update has been released, posted October 28, 2009
- DirectX SDK (August 2009) released, posted September 10, 2009
- Carmack’s 2009 keynote, posted August 31, 2009
- SIGGRAPH 2009, posted August 17, 2009
- OpenGL tips & tricks, posted August 3, 2009
- Interesting graphics papers, articles and other stuff, posted July 27, 2009
- Graphics APIs done wrong, posted July 20, 2009
- Pixel aligned rendering in OpenGL, and direct state access, posted June 1, 2009
- Carmack's keynotes, posted May 28, 2009
- Updating a DXTC texture with DX10, posted April 28, 2009
- More information on Caustic Graphics, posted April 20, 2009
- AMD GDC 2009 slides are available, posted April 15, 2009
- nVidia GDC 2009 presentations are out, posted April 14, 2009
- March 2009 DirectX SDK released, posted March 24, 2009
- Virtual texture mapping, part 2, posted March 19, 2009
- Debugging shaders: Artifacts grouped into quads, posted November 29, 2008
- Loose Octrees, posted November 14, 2008
- DX SDK November 2008 released, posted November 6, 2008
- Fedora Linux: An easy to use Linux for work (with CUDA), posted September 29, 2008
- Voxels, sparse octrees, virtualization, posted July 25, 2008
- DX SDK - June 2008 is out, posted June 10, 2008
- Virtual texture mapping, posted May 12, 2008
- Building OpenEXR 1.4.0a on Vista/VS2008, posted March 29, 2008
- DX SDK March 2008 is out, posted March 10, 2008
- SphereAO, posted January 18, 2008
- Competition comeback, posted November 18, 2007
- R600 is out, posted May 14, 2007
- Aqsis on Summer of Code, posted March 15, 2007
- CGTalk cherries, posted March 6, 2007
- Aqsis 1.2.0 released, posted February 19, 2007
- Aqsis 1.2.0 RC4 works fine on Vista x64, posted February 18, 2007
- Shelter13 ..., posted January 31, 2007
- Here they go, posted November 8, 2006
- GeForce 8800 out today, posted November 8, 2006
- Damn busy ;), posted October 31, 2006
- What does nVidia do?, posted October 14, 2006
- Transparency anti-aliasing, posted September 3, 2006
- Long live OpenGL, posted March 18, 2006
- Good news for OpenGL, posted March 1, 2006
- Collada DOM has been released, posted January 31, 2006
- Collada 1.4 is out!, posted January 6, 2006
- DirectX 10 - The beginning of the end?, posted December 20, 2005
- Back on the OpenGL Track, Collada delayed, posted November 15, 2005
- Niven|FSG started, posted November 8, 2005
- GLExt2 goes OpenSource, posted October 27, 2005
- Random thoughts, posted August 12, 2005
- Support OpenGL!, posted August 8, 2005
- RAID your shelter, posted July 14, 2005
- .obj import working, posted July 3, 2005
- Niven, posted May 26, 2005
- Unreal Engine 3 Footage, posted May 19, 2005
- Books, part I and still waiting for graphics, posted January 30, 2005
- Content, content, content..., posted January 16, 2005
- Starting small..., posted January 14, 2005
- Decision ..., posted January 14, 2005
- Some random thoughts, posted January 13, 2005