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Blog archive for "graphics"

85 blog posts were tagged as "graphics".

  • Mapping between HLSL and GLSL, posted June 7, 2016
  • Storing vertex data: To interleave or not to interleave?, posted February 14, 2016
  • Debugging D3D12 fences & queues, posted November 21, 2015
  • Shadow mapping basics, posted August 6, 2015
  • Running OpenCL Cycles using Blender 2.71 & AMD GPUs, posted August 24, 2014
  • Live OpenCL application profiling with AMD's GPUPerfAPI, posted April 30, 2014
  • Robust OpenCL initialization, part #2 (Optimus & friends), posted April 28, 2014
  • My GDC 2014 talk on OpenCL and realtime graphics, posted March 22, 2014
  • Porting from Windows to Linux, part 2, posted February 13, 2014
  • Taking Linux seriously, posted December 7, 2013
  • OpenCL & graphics: Are we there yet?, posted December 5, 2013
  • Porting from DirectX11 to OpenGL 4.2: API mapping, posted October 13, 2013
  • Porting from DirectX11 to OpenGL 4.2: Tales from the trenches, posted July 19, 2013
  • Porting from DirectX11 to OpenGL 4.2: Textures & samplers, posted May 2, 2013
  • Two more reasons why you should be using OpenCL, posted March 30, 2013
  • Getting started with OpenCL, Part #3, posted November 5, 2012
  • Getting started with OpenCL, Part #2, posted November 4, 2012
  • Getting started with OpenCL, Part #1, posted November 3, 2012
  • OpenCL and DirectX/OpenGL interop, posted October 30, 2012
  • Minimal setup screen space quads: No buffers/layouts required, posted March 3, 2012
  • Using right/left-handed viewing systems with both DirectX & OpenGL, posted December 27, 2011
  • OpenCL for realtime rendering: What's missing?, posted December 6, 2011
  • Poor man's animation framework, posted November 8, 2010
  • Light propagation volumes, posted July 22, 2010
  • Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame, posted July 8, 2010
  • GPU Pro available, posted July 5, 2010
  • Triangle rasterization in homogeneous coordinates gotcha, posted May 3, 2010
  • DirectX11 hints ..., posted March 1, 2010
  • Back from I3D, posted February 25, 2010
  • DirectX 11 platform update has been released, posted October 28, 2009
  • DirectX SDK (August 2009) released, posted September 10, 2009
  • Carmack’s 2009 keynote, posted August 31, 2009
  • SIGGRAPH 2009, posted August 17, 2009
  • OpenGL tips & tricks, posted August 3, 2009
  • Interesting graphics papers, articles and other stuff, posted July 27, 2009
  • Graphics APIs done wrong, posted July 20, 2009
  • Pixel aligned rendering in OpenGL, and direct state access, posted June 1, 2009
  • Carmack's keynotes, posted May 28, 2009
  • Updating a DXTC texture with DX10, posted April 28, 2009
  • More information on Caustic Graphics, posted April 20, 2009
  • AMD GDC 2009 slides are available, posted April 15, 2009
  • nVidia GDC 2009 presentations are out, posted April 14, 2009
  • March 2009 DirectX SDK released, posted March 24, 2009
  • Virtual texture mapping, part 2, posted March 19, 2009
  • Debugging shaders: Artifacts grouped into quads, posted November 29, 2008
  • Loose Octrees, posted November 14, 2008
  • DX SDK November 2008 released, posted November 6, 2008
  • Fedora Linux: An easy to use Linux for work (with CUDA), posted September 29, 2008
  • Voxels, sparse octrees, virtualization, posted July 25, 2008
  • DX SDK - June 2008 is out, posted June 10, 2008
  • Virtual texture mapping, posted May 12, 2008
  • Building OpenEXR 1.4.0a on Vista/VS2008, posted March 29, 2008
  • DX SDK March 2008 is out, posted March 10, 2008
  • SphereAO, posted January 18, 2008
  • Competition comeback, posted November 18, 2007
  • R600 is out, posted May 14, 2007
  • Aqsis on Summer of Code, posted March 15, 2007
  • CGTalk cherries, posted March 6, 2007
  • Aqsis 1.2.0 released, posted February 19, 2007
  • Aqsis 1.2.0 RC4 works fine on Vista x64, posted February 18, 2007
  • Shelter13 ..., posted January 31, 2007
  • Here they go, posted November 8, 2006
  • GeForce 8800 out today, posted November 8, 2006
  • Damn busy ;), posted October 31, 2006
  • What does nVidia do?, posted October 14, 2006
  • Transparency anti-aliasing, posted September 3, 2006
  • Long live OpenGL, posted March 18, 2006
  • Good news for OpenGL, posted March 1, 2006
  • Collada DOM has been released, posted January 31, 2006
  • Collada 1.4 is out!, posted January 6, 2006
  • DirectX 10 - The beginning of the end?, posted December 20, 2005
  • Back on the OpenGL Track, Collada delayed, posted November 15, 2005
  • Niven|FSG started, posted November 8, 2005
  • GLExt2 goes OpenSource, posted October 27, 2005
  • Random thoughts, posted August 12, 2005
  • Support OpenGL!, posted August 8, 2005
  • RAID your shelter, posted July 14, 2005
  • .obj import working, posted July 3, 2005
  • Niven, posted May 26, 2005
  • Unreal Engine 3 Footage, posted May 19, 2005
  • Books, part I and still waiting for graphics, posted January 30, 2005
  • Content, content, content..., posted January 16, 2005
  • Starting small..., posted January 14, 2005
  • Decision ..., posted January 14, 2005
  • Some random thoughts, posted January 13, 2005

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