Scalable rendering for very large meshes
Matthäus G. Chajdas1, Matthias Reitinger1, Rüdiger Westermann1
1Technische Universität München

Accepted to WSCG 2014, International Conference on Computer Graphics, Visualization and Computer Vision
Abstract
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.