GPU Pro available
The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101”; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a look.) The book is actually “Shader X8”, but in an improved version. It’s a very nice edition with full-colour pages throughout. Make sure to grab your copy while it’s hot ;)