Back on the OpenGL Track, Collada delayed
After a short break I’m back inside the OpenGL renderer for Niven|FSG. God it feels good to do OpenGL again ;) I didn’t realize how much I missed this until I started with it again. I have good hopes that the renderer will be able to show something interesting around next month, maybe a bit later (probably after the holidays.) Some bad news: The Collada 1.4 specification (and the Collada DOM classes) are delayed again. If I read the posts correctly it’ll be 45 days starting from the 21st November before they will release Collada 1.4. Bad luck, as I’ve been planning to make their ColladaFX the main effects format for Niven|FSG and now that will have to wait a bit longer.