Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
  • About
  • Archive

Research

I have been doing graphics research; here are various published results – typically peer-reviewed papers.

  • Assisted environment probe placement
    Publication year: 2011
    Venue: SIGRAD
  • Assisted texture assignment
    Publication year: 2010
    Venue: I3D
  • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    Publication year: 2023
    Venue: HPG
  • Error Metrics for Smart Image Refinement
    Publication year: 2012
    Venue: WSCG
  • High-Quality Shadows for Streaming Terrain Rendering
    Publication year: 2015
    Venue: Eurographics
  • Hybrid Sample-based Surface Rendering
    Publication year: 2012
    Venue: VMV
  • Interactive rendering of Giga-Particle Fluid Simulations
    Publication year: 2014
    Venue: HPG
  • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    Publication year: 2014
    Venue: Pacific Graphics
  • Real-time Hybrid Hair Rendering
    Publication year: 2019
    Venue: EGSR
  • Real-Time Procedural Generation with GPU Work Graphs
    Publication year: 2024
    Venue: HPG
  • Scalable rendering for very large meshes
    Publication year: 2014
    Venue: WSCG
  • Spatiotemporal Variance-Guided Filtering for Motion Blur
    Publication year: 2022
    Venue: HPG
  • Subpixel Reconstruction Antialiasing
    Publication year: 2011
    Venue: I3D
  • Tiled light trees
    Publication year: 2017
    Venue: I3D
  • Towards Practical Meshlet Compression
    Publication year: 2024
    Venue: VMV

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

Follow me

Anteru NIV_Anteru
Contents © 2005-2025
Anteru
Imprint/Impressum
Privacy policy/Datenschutz
Made with Liara