Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
  • About
  • Archive

Back from I3D

February 25, 2010
  • Graphics
  • Research
  • Travel
approximately 1 minutes to read

I just returned from the I3D conference. It’s a very nice conference, and there were a lot of cool papers this time. You should take a look at the complete list at Ke-Sen Huang’s homepage.

In particular, I found the following papers interesting:

  • Efficient sparse voxel octrees: This comes with full source code, so be sure to check it out!
  • Stochastic transparency: Very nice use of the MSAA buffer, and pretty nice results. Unfortunately, still a bit slow.
  • Light propagation volumes: An updated version of the SIGGRAPH 2009 presentation, this time with blockers and more explanations. Interesting, as this is the first production-ready GI technique I’m aware of (which runs on current generation hardware …)
  • FreePipe: A totally insane amount of work. They’ve implement a full rendering pipeline in CUDA, be sure to keep this on your radar.

Of course, the other papers were also nice, and I liked the overall high quality. I was in all presentations but one, and I have to say that all of them were interesting and had at least one trick worth noting. The really nice thing about I3D is that it’s so small that you can really talk with any author and ask him, something which is not true for SIGGRAPH for instance. Asking the authors is highly recommended to get a real understanding ;)

Previous post
Next post

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

Follow me

Anteru NIV_Anteru
Contents © 2005-2025
Anteru
Imprint/Impressum
Privacy policy/Datenschutz
Made with Liara
Last updated February 03, 2019