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    • Assisted environment probe placement
    • Assisted texture assignment
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Scalable rendering for very large meshes
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Blog archive

This is the blog archive with all posts sorted by tag. If you’re looking for the posts sorted by year, go to the yearly archive.

  • build systems (23 posts)
  • Direct3D (22 posts)
  • games (15 posts)
  • general (124 posts)
  • graphics (85 posts)
  • hardware (20 posts)
  • linux (21 posts)
  • music (5 posts)
  • opencl (17 posts)
  • OpenGL (19 posts)
  • optimisation (13 posts)
  • programming (236 posts)
  • projects (18 posts)
  • python (9 posts)
  • research (17 posts)
  • review (2 posts)
  • server (10 posts)
  • studies (3 posts)
  • travel (10 posts)
  • web (22 posts)
  • windows (15 posts)
  • work (11 posts)

Recent posts

  • Five years of GPU DB
    Posted on 2020-09-27
  • Enabling SSL in your local network
    Posted on 2020-05-17
  • Goodbye, Bitbucket!
    Posted on 2020-03-19
  • QEMU, KVM and trim
    Posted on 2020-01-26
  • Fixing network after Ubuntu 19.04 to 19.10 upgrade
    Posted on 2019-10-26
  • Older posts

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