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Blog archive for "Direct3D"

22 blog posts were tagged as "Direct3D".

  • Mapping between HLSL and GLSL, posted June 7, 2016
  • Debugging D3D12 fences & queues, posted November 21, 2015
  • Porting from Windows to Linux, part 2, posted February 13, 2014
  • Taking Linux seriously, posted December 7, 2013
  • OpenCL & graphics: Are we there yet?, posted December 5, 2013
  • Porting from DirectX11 to OpenGL 4.2: API mapping, posted October 13, 2013
  • Porting from DirectX11 to OpenGL 4.2: Tales from the trenches, posted July 19, 2013
  • Porting from DirectX11 to OpenGL 4.2: Textures & samplers, posted May 2, 2013
  • Two more reasons why you should be using OpenCL, posted March 30, 2013
  • OpenCL and DirectX/OpenGL interop, posted October 30, 2012
  • Minimal setup screen space quads: No buffers/layouts required, posted March 3, 2012
  • Using right/left-handed viewing systems with both DirectX & OpenGL, posted December 27, 2011
  • Light propagation volumes, posted July 22, 2010
  • DirectX11 hints ..., posted March 1, 2010
  • DirectX SDK (August 2009) released, posted September 10, 2009
  • Graphics APIs done wrong, posted July 20, 2009
  • Updating a DXTC texture with DX10, posted April 28, 2009
  • March 2009 DirectX SDK released, posted March 24, 2009
  • DX SDK November 2008 released, posted November 6, 2008
  • DX SDK - June 2008 is out, posted June 10, 2008
  • DX SDK March 2008 is out, posted March 10, 2008
  • DirectX 10 - The beginning of the end?, posted December 20, 2005

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