Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
  • About
  • Archive

Blog archive for "work"

11 blog posts were tagged as "work".

  • Work is all about predictability, posted October 23, 2016
  • Programming tools, posted November 8, 2012
  • Heading back from NVIDIA, posted November 22, 2010
  • At NVIDIA, posted August 8, 2010
  • At the TU Munich, posted January 11, 2010
  • Moving, posted January 4, 2010
  • New communication modalities, posted December 14, 2009
  • Beta testing time, posted October 26, 2009
  • Leaving the Côte d'Azur, posted September 28, 2009
  • Short status update, posted June 29, 2009
  • Eurographics, moving, posted April 1, 2009

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

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  • GPU database
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