Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Real-Time Procedural Generation with GPU Work Graphs
    • Scalable rendering for very large meshes
    • Spatiotemporal Variance-Guided Filtering for Motion Blur
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
    • Towards Practical Meshlet Compression
  • About
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Blog archive

This is the blog archive with all posts sorted by tag. If you’re looking for the posts sorted by year, go to the yearly archive.

  • build systems (23 posts)
  • Direct3D (22 posts)
  • games (15 posts)
  • general (125 posts)
  • graphics (85 posts)
  • hardware (20 posts)
  • linux (22 posts)
  • music (5 posts)
  • opencl (17 posts)
  • OpenGL (19 posts)
  • optimisation (13 posts)
  • programming (264 posts)
  • projects (18 posts)
  • python (9 posts)
  • research (17 posts)
  • review (2 posts)
  • server (10 posts)
  • studies (3 posts)
  • travel (10 posts)
  • web (22 posts)
  • windows (15 posts)
  • work (11 posts)

Recent posts

  • Data formats: Why CSV and JSON aren't the best
    Posted on 2024-12-29
  • Replacing cron with systemd-timers
    Posted on 2024-04-21
  • Open Source Maintenance
    Posted on 2024-04-02
  • Angular, Caddy, Gunicorn and Django
    Posted on 2023-10-21
  • Effective meetings
    Posted on 2022-09-12
  • Older posts

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  • GPU database
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