Consulting
Research
Assisted environment probe placement
Assisted texture assignment
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
Error Metrics for Smart Image Refinement
High-Quality Shadows for Streaming Terrain Rendering
Hybrid Sample-based Surface Rendering
Interactive rendering of Giga-Particle Fluid Simulations
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Real-time Hybrid Hair Rendering
Scalable rendering for very large meshes
Spatiotemporal Variance-Guided Filtering for Motion Blur
Subpixel Reconstruction Antialiasing
Tiled light trees
About
Archive
☰
Blog archive for 2020
In 2020, 4 blog posts were published.
Five years of GPU DB
, posted September 27
Enabling SSL in your local network
, posted May 17
Goodbye, Bitbucket!
, posted March 19
QEMU, KVM and trim
, posted January 26