Scalable rendering for very large meshes
Matthäus G. Chajdas1, Matthias Reitinger1, Rüdiger Westermann1
1Technische Universität München
![Image of a dragon mesh with an increasingly coarse representation from right to left.](/wp-content/uploads/2014/04/lod-view-side.blog-1x.png)
Accepted to WSCG 2014, International Conference on Computer Graphics, Visualization and Computer Vision
Abstract
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.