Assisted texture assignment

Matthäus G. Chajdas1,3, Sylvain Lefebvre1,2, Marc Stamminger3

Assisted texture assignment teaser

(Scene courtesy of id Software from Quake 4)

1REVES/INRIA Sophia-Antipolis, 2ALICE/INRIA Nancy, 3University of Erlangen

Accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010

Abstract

Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every surface in the scene. We propose to facilitate this long and tedious process. Our algorithm assists the user while he assigns textures to surfaces. Each time an image is chosen for a surface, our algorithm propagates this information throughout the entire environment.

Our approach is based on a new surface similarity measure. We exploit this measure in an algorithm ranking all possible textures for a given surface. Hence, we do not simply assign a texture to the surface but also propose an ordered list of choices for the user. In the unavoidable event of an ambiguous choice, the user can quickly make a decision and select the best texture. Our algorithm is fast enough to allow for interactive feedback. Applications range from assisted interactive texturing to fully automatic initial texturing solutions.

Download

Preprint (PDF, 9.00 MiB)

Bibtex

@InProceedings{CLS10,
  author       = "Chajdas, Matth{\"a}us G. and Lefebvre, Sylvain and Stamminger, Marc",
  title        = "Assisted Texture Assignment",
  booktitle    = "Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games",
  year         = "2010",
  publisher    = "ACM Press",
  url          = "http://www-sop.inria.fr/reves/Basilic/2010/CLS10"
}

Comments are closed.