Research
I have been doing graphics research; here are various published results – typically peer-reviewed papers.
- Assisted environment probe placement
- Assisted texture assignment
- Error Metrics for Smart Image Refinement
- High-Quality Shadows for Streaming Terrain Rendering
- Hybrid Sample-based Surface Rendering
- Interactive rendering of Giga-Particle Fluid Simulations
- Quantitative Analysis of Voxel Raytracing Acceleration Structures
- Real-time Hybrid Hair Rendering
- Scalable rendering for very large meshes
- Subpixel Reconstruction Antialiasing
- Tiled light trees