Anteru's blog
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  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Scalable rendering for very large meshes
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
  • About
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Research

I have been doing graphics research; here are various published results – typically peer-reviewed papers.

  • Assisted environment probe placement
  • Assisted texture assignment
  • Error Metrics for Smart Image Refinement
  • High-Quality Shadows for Streaming Terrain Rendering
  • Hybrid Sample-based Surface Rendering
  • Interactive rendering of Giga-Particle Fluid Simulations
  • Quantitative Analysis of Voxel Raytracing Acceleration Structures
  • Real-time Hybrid Hair Rendering
  • Scalable rendering for very large meshes
  • Subpixel Reconstruction Antialiasing
  • Tiled light trees

Recent posts

  • Advent 2021: Open source
    Posted on 2021-12-24
  • Advent 2021: Blender
    Posted on 2021-12-23
  • Advent 2021: Visual Studio Code
    Posted on 2021-12-22
  • Advent 2021: Thunderbird
    Posted on 2021-12-21
  • Advent 2021: ZFS
    Posted on 2021-12-20
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

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