Consulting
Research
Assisted environment probe placement
Assisted texture assignment
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
Error Metrics for Smart Image Refinement
High-Quality Shadows for Streaming Terrain Rendering
Hybrid Sample-based Surface Rendering
Interactive rendering of Giga-Particle Fluid Simulations
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Real-time Hybrid Hair Rendering
Real-Time Procedural Generation with GPU Work Graphs
Scalable rendering for very large meshes
Spatiotemporal Variance-Guided Filtering for Motion Blur
Subpixel Reconstruction Antialiasing
Tiled light trees
Towards Practical Meshlet Compression
About
Archive
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Blog archive for 2024
In 2024, 2 blog posts were published.
Replacing cron with systemd-timers
, posted April 21
Open Source Maintenance
, posted April 2