Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Scalable rendering for very large meshes
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
  • About
  • Archive

GDC 2009 Larrabee presentations availabe

April 02, 2009
  • Games
  • Hardware
  • Travel
approximately 1 minutes to read

The Larrabee presentations from the GDC are available now. Unlike the previous ones, these are finally technically interesting and describe how they implemented their recursive half-space based triangle rasterizer and how to port other algorithms to Larabee. Interesting read for sure, so grab it right away.

Update: There’s also a bunch more available on their GDC page. Definitely worth a look.

Previous post
Next post

Recent posts

  • Five years of GPU DB
    Posted on 2020-09-27
  • Enabling SSL in your local network
    Posted on 2020-05-17
  • Goodbye, Bitbucket!
    Posted on 2020-03-19
  • QEMU, KVM and trim
    Posted on 2020-01-26
  • Fixing network after Ubuntu 19.04 to 19.10 upgrade
    Posted on 2019-10-26
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

Follow me

NIV_Anteru

Contents © 2005-2021 | Anteru | Imprint/Impressum | Privacy policy/Datenschutz