Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Scalable rendering for very large meshes
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
  • About
  • Archive

CMake 2.6 final released

May 07, 2008
  • Build systems
  • Programming
approximately 1 minutes to read

CMake 2.6 has been released. See the release announcement. CMake is a very nice cross-platform build tool which does not build itself but instead creates projects for the target platform (Visual Studio projects files for Windows, Makefiles for Linux, etc.).

Pretty nice and it usually “just works”. Recently, KDE has switched over to it, and since then I also gave it a try and I must admit so far, it’s the best build tool I tried. Aqsis is also using it and it works pretty well so far; supporting Mac OS, Windows and Linux – this is where I had my first personal contact with CMake.

Previous post
Next post

Recent posts

  • Five years of GPU DB
    Posted on 2020-09-27
  • Enabling SSL in your local network
    Posted on 2020-05-17
  • Goodbye, Bitbucket!
    Posted on 2020-03-19
  • QEMU, KVM and trim
    Posted on 2020-01-26
  • Fixing network after Ubuntu 19.04 to 19.10 upgrade
    Posted on 2019-10-26
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

Follow me

NIV_Anteru

Contents © 2005-2021 | Anteru | Imprint/Impressum | Privacy policy/Datenschutz