Anteru's blog
  • Consulting
  • Research
    • Assisted environment probe placement
    • Assisted texture assignment
    • Error Metrics for Smart Image Refinement
    • High-Quality Shadows for Streaming Terrain Rendering
    • Hybrid Sample-based Surface Rendering
    • Interactive rendering of Giga-Particle Fluid Simulations
    • Quantitative Analysis of Voxel Raytracing Acceleration Structures
    • Real-time Hybrid Hair Rendering
    • Scalable rendering for very large meshes
    • Subpixel Reconstruction Antialiasing
    • Tiled light trees
  • About
  • Archive

Getting on

April 10, 2005
  • Games
  • General
  • Programming
  • Web
approximately 1 minutes to read

Finally got some time to continue my work on the bugtracker. I’m trying to finish off some of the larger parts before I have to leave for a week, so a friend of mine can take over development without having to fix stuff that I’ve broken.

Documentation

I’ve started adding documentation that can be parsed by PHP Documentor. Too bad I didn’t start with proper documentation from the beginning, now, it took me around 4 hours just to document the core stuff in the API :( Next time, I’m gonna add high-level documentation from the beginning. Though I had lots of comments scattered inside functions, comments that describe what a function is supposed to do are really priceless when you want to enable other people to understand your code.

Games

This week, I played and finished Star Wars:Republic Commando. Pretty boring, bad graphics and it took me just 5 hours to finish it (without cheating or a walkthrough). Just another FPS shooter without a story and any real highlight in the game. Wondering why publishers still release such games, I doubt that if I would have made the same game with a few friend I could find a publisher who would like it. Anyway, in the last few years, there have been very few FPS I really liked to play. Most of them are either graphics demos or plain shoot`em`ups, without any kind of story or let alone an environment that sucks you in (a great exception to this rule is Doom³, scary). Let’s see what the future will bring, for now, I’ll stick to my Quake3 and CS:S, old, but excellent game design :)

Previous post
Next post

Recent posts

  • Five years of GPU DB
    Posted on 2020-09-27
  • Enabling SSL in your local network
    Posted on 2020-05-17
  • Goodbye, Bitbucket!
    Posted on 2020-03-19
  • QEMU, KVM and trim
    Posted on 2020-01-26
  • Fixing network after Ubuntu 19.04 to 19.10 upgrade
    Posted on 2019-10-26
  • Older posts

Find me on the web

  • GitHub
  • GPU database
  • Projects

Follow me

NIV_Anteru

Contents © 2005-2021 | Anteru | Imprint/Impressum | Privacy policy/Datenschutz