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Research
Assisted environment probe placement
Assisted texture assignment
Error Metrics for Smart Image Refinement
High-Quality Shadows for Streaming Terrain Rendering
Hybrid Sample-based Surface Rendering
Interactive rendering of Giga-Particle Fluid Simulations
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Scalable rendering for very large meshes
Subpixel reconstruction anti-aliasing
Tiled light trees
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2005-06-19 13:03
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