Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Tag Archives: work
Heading back from NVIDIA
I’m heading back from NVIDIA right while this post comes online. It was a fun and interesting time at NVIDIA Research, and we had an absolutely stunning summer with sun in mid-November. I’ve met a lot of interesting people, worked … Continue reading
At NVIDIA
I’ll likely won’t be able to update my blog too often in the next weeks, as I started an internship at NVIDIA research. Hopefully this break shouldn’t be too long, but I seriously need to sort out a few things … Continue reading
At the TU Munich
I’m pursuing my Ph.D. since this year at the TU Munich. If you are at the TU Munich, and a reader of this blog, I’d be very happy to get in touch with you, as I have several Master and … Continue reading
Moving
Starting today, I’m moving and won’t have internet access at home until at least mid-January. If you want to reach me, try via mail, I should be able to check at least once a day, but answers might take longer. … Continue reading