Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 2 days ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 3 days ago
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Tag Archives: testing
Automated testing on my latest research project
During the last months, I implemented lots of different graphics algorithms with many settings. One core theme that appeared throughout this project was testing: Both how to prevent regressions, as well as how to build a framework that new algorithms … Continue reading
C++ unit testing frameworks revisited
For a long time, I’ve been using UnitTest++ for all of my C++ unit testing needs. UnitTest++ is a very nice and small unit testing library, which covers all basic needs and is very easy to integrate with a project. … Continue reading
Beta testing time
Visual Studio 2010 Beta 2 has been released recently, and CMake 2.8 is also in RC mode right now. In case you haven’t done yet, this is the time to give it a try, as Microsoft and Kitware are really … Continue reading
Unit testing introduction
I’m a fan of unit tests since I started writing them. So far, they also turned out to be very valuable, even if added late to a project, so let’s take a look at this whole unit test thing – … Continue reading