Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 11 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Tag Archives: SSE
Post schedule, SSE, other stuff
Well, I know, I’ve been not posting for some weeks now, and I’m getting complaints now about this, so here we go Posting schedule As you can easily see, my posting schedule is no longer really regular. I tried for … Continue reading
C++ Tricks, #3: Beating your compiler at stupid stuff
Sometimes, you hear people say: “The compilers are all crap. Really pathetic what they do when you want them to do XYZ”. Let’s take a look at how much thruth is in that. Please note that this is just a … Continue reading
Compiler “optimisation” …
2007, the days of handwritten assembler are a thing of the past, right? Well, not really, if you are still using (otherwise excellent) compilers like VC++ 8.0 or even Intel C++ 9.1.