Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 2 days ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 3 days ago
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Tag Archives: shaders
Debugging shaders: Artifacts grouped into quads
If you’re debugging a shader, and the wrong pixels come grouped into (screen-aligned) 2×2 blocks, don’t look too long at the code at hand — it might be that your gradients are wrong. Recently, I had a shader aliasing problem, … Continue reading