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- @max_mcguire @Wavesonics If you branch with SVN, then you have a problem anyway. Why not #mercurial or another DVCS with sane branching? 1 hour ago
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Tag Archives: shaders
Debugging shaders: Artifacts grouped into quads
If you’re debugging a shader, and the wrong pixels come grouped into (screen-aligned) 2×2 blocks, don’t look too long at the code at hand — it might be that your gradients are wrong. Recently, I had a shader aliasing problem, … Continue reading