Tag Archives: research

At NVIDIA

I’ll likely won’t be able to update my blog too often in the next weeks, as I started an internship at NVIDIA research. Hopefully this break shouldn’t be too long, but I seriously need to sort out a few things … Continue reading

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Light propagation volumes

A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading

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Moving

Starting today, I’m moving and won’t have internet access at home until at least mid-January. If you want to reach me, try via mail, I should be able to check at least once a day, but answers might take longer. … Continue reading

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Interesting graphics papers, articles and other stuff

A premiere on this blog – a look at a a few interesting things going on in the graphics scenes. If I get positive feedback, I’ll try to repeat this, for now, it’s just a test. So let’s start this … Continue reading

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