Twitter updates
- @max_mcguire @Wavesonics If you branch with SVN, then you have a problem anyway. Why not #mercurial or another DVCS with sane branching? 3 hours ago
- @max_mcguire Why? Sure, there are parts which aren't great, but unless you use Spirit everywhere, Boost can be a great time saver. 15 hours ago
- I just paid 70€ for 68 kib of OpenType fonts (one font, two styles), but my god, HelveticaNeueLight looks gorgeous. #ilovehelvetica 19 hours ago
Development
Graphics
Calendar
February 2012 M T W T F S S « Dec 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Tag Archives: research
Ava source code is now public
A dear reader asked whether the Ava source code is public, and yes, it is now! Ava is a small video-processing tool I’ve been using for producing videos for publications (I have already blogged everything interesting about it.) It took … Continue reading
Poor man’s animation framework revisited
Recently, I described the simple animation system I used for videos while at NVIDIA. After coming back, I’ve finally had some time to fix some remaining issues and and get a useful tool out of it. The core requirements remained … Continue reading
Poor man’s animation framework
I had to produce an animation towards the end of the research project, and as usual, there was not enough time left for heavy-duty video editing work. Everything for the animation had to be done really fast and still produce … Continue reading
Automated testing on my latest research project
During the last months, I implemented lots of different graphics algorithms with many settings. One core theme that appeared throughout this project was testing: Both how to prevent regressions, as well as how to build a framework that new algorithms … Continue reading