Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 2 days ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 3 days ago
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Tag Archives: research
Ava source code is now public
A dear reader asked whether the Ava source code is public, and yes, it is now! Ava is a small video-processing tool I’ve been using for producing videos for publications (I have already blogged everything interesting about it.) It took … Continue reading
Poor man’s animation framework revisited
Recently, I described the simple animation system I used for videos while at NVIDIA. After coming back, I’ve finally had some time to fix some remaining issues and and get a useful tool out of it. The core requirements remained … Continue reading
Poor man’s animation framework
I had to produce an animation towards the end of the research project, and as usual, there was not enough time left for heavy-duty video editing work. Everything for the animation had to be done really fast and still produce … Continue reading
Automated testing on my latest research project
During the last months, I implemented lots of different graphics algorithms with many settings. One core theme that appeared throughout this project was testing: Both how to prevent regressions, as well as how to build a framework that new algorithms … Continue reading