Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 2 days ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 3 days ago
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Tag Archives: postmortem
Postmortem: Diploma Thesis, 2
Welcome to the second part of the post-mortem analysis. In the first part, I mentioned the things that went right, now it’s the time to find out what could have been better: Direct usage of std::iostreams everywhere: Well, the main … Continue reading
Postmortem: Diploma Thesis, 1
As I’m in the finishing stages (writing ) of my diploma thesis, it’s time for a post-mortem analysis of the source code. This week, I’ll investigate the things that went right and which I’ll try to use in the future … Continue reading