Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
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Tag Archives: optimisation
Optimising performance: Strings, maps, sets
I had to optimise the performance of my research stuff lately to get into near-interactive rates — with a few new insights how to quickly improve code which uses lots of strings and complex data structures. Note that this is … Continue reading
Some notes on strings, data structures and data bases
A short war story on (not) using strings. In my application, I had objects which use a texture, and the texture was given as a string. I needed to index all objects by used texture, so I started by replacing … Continue reading
Memory optimisations
Often underestimated, memory allocations and copying can be a serious performance problem. Especially when using STL containers, which often allocate memory “behind your back”, the memory usage can become difficult to predict, resulting in non-obvious performance problems. There are many … Continue reading
Post schedule, SSE, other stuff
Well, I know, I’ve been not posting for some weeks now, and I’m getting complaints now about this, so here we go Posting schedule As you can easily see, my posting schedule is no longer really regular. I tried for … Continue reading