Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
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Tag Archives: low-level graphics
Triangle rasterization in homogeneous coordinates gotcha
There’s a very difficult to find bug you might encounter when you try to implement triangle rasterization in homogeneous coordinates (as described in “Triangle scan conversion using 2D homogeneous coordinates“.) You’ll face the problem if you transpose the interpolation matrix by … Continue reading