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- @max_mcguire @Wavesonics If you branch with SVN, then you have a problem anyway. Why not #mercurial or another DVCS with sane branching? 2 hours ago
- @max_mcguire Why? Sure, there are parts which aren't great, but unless you use Spirit everywhere, Boost can be a great time saver. 14 hours ago
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Tag Archives: directx11
DirectX11 hints …
Some stuff that might be useful if you’re getting started with DX11: Tesselation: If you get error X4577: Not all elements of SV_Position were written, make sure to write 4 elements positions in your domain shader. error X3502: tessfactor inputs … Continue reading
DirectX SDK (August 2009) released
Finally the DX SDK August 2009 has been released, which contains the RTM version of DirectX 11. Moreover, it also brings back the effects framework for DX11, which was missing in the March SDK. Grab it at the Microsoft Download … Continue reading