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Tag Archives: best practices
Unit testing introduction
I’m a fan of unit tests since I started writing them. So far, they also turned out to be very valuable, even if added late to a project, so let’s take a look at this whole unit test thing – … Continue reading
Pimpl your C++ code
We’ll take a look at the PIMPL (private implementation) pattern today, which is especially useful for larger projects, where compile times become a problem. Pimpl allows to decouple the interface from the implementation, to a point where nearly each class … Continue reading
Code quality notes
During the last term, I’ve been coding quite a bit again. Read on for some stuff to keep in mind when writing code, and for some things you better avoid. War story one: I was debugging some math class which … Continue reading
C++, <windows.h>, precompiled headers and pimpl
Today we take a look at how to make best use of precompiled headers, how to avoid the <windows.h>-is-messing-up-my-symbols-syndrome and how to properly use pimpl to reduce our compile times.