Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
Development
Graphics
Calendar
May 2012 M T W T F S S « Mar 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Tag Archives: best practices
C++, ownership and shared_ptr
I’m a big fan of C++ shared_ptr — or I should rather say, I used to be a big fan. Lately I ran into some issues where the “shared ownership” model promoted by liberate use of shared_ptr started to make … Continue reading
Review: PVS Studio
Disclaimer: The friendly folks at Viva64 have kindly provided me a review version of PVS Studio. I could test it completely on my own, on my machine, just as if I would have bought it. As I have been curious … Continue reading
Reporting compiler bugs
Once in a life-time, you run into a compiler bug … well, that used to be the case, before HLSL/GLSL/OpenCL/CUDA/C++0x whatever started to crop up and require new front and especially code generation back-ends. More often than not, people just … Continue reading
Avoid unsigned types by default
For some reason or another, unsigned types in C++ are heavily overused. I know that Java doesn’t have them, and many students who learn programming with Java think this is a really serious deficiency which they have to make up … Continue reading