Anteru’s blog
Graphics, programming & software engineering
Skip to content
  • Home
  • Projects
    • Applications
      • VPlan4
    • Research
      • Assisted environment probe placement
      • Assisted texture assignment
      • Subpixel Reconstruction Antialiasing
  • Notes
    • Qt
  • About
  • Contact

Research

  • Assisted texture assignment
  • Subpixel reconstruction anti-aliasing
  • Share this:
  • Email
  • Print
  • Share
  • Facebook
  • Reddit
  • Digg
  • StumbleUpon

Comments are closed.

  • Twitter updates

    • @max_mcguire @Wavesonics If you branch with SVN, then you have a problem anyway. Why not #mercurial or another DVCS with sane branching? 1 day ago
    • @max_mcguire Why? Sure, there are parts which aren't great, but unless you use Spirit everywhere, Boost can be a great time saver. 1 day ago
    • I just paid 70€ for 68 kib of OpenType fonts (one font, two styles), but my god, HelveticaNeueLight looks gorgeous. #ilovehelvetica 1 day ago
  • Development

    • Boost (C++ Library)
    • MSDN
    • OpenCL
    • Qt
  • Graphics

    • Aqsis.org
    • DirectX
    • OpenGL
  • Calendar

    February 2012
    M T W T F S S
    « Dec    
     12345
    6789101112
    13141516171819
    20212223242526
    272829  
  • Archives

  • Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
  • Categories

    • General
    • Graphics
    • Music
    • Programming
    • Research
    • Web development
  • Tags

    .NET api design bazaar best practices blogging books boost building build systems c++ cmake collada content content creation debugging directx gaming gdc hardware issue tracking javascript linux maintenance movies offline rendering opengl optimisation php projects python qt random status update raytracing realtime graphics research scripting SSE testing time management tools virtualisation visual studio war story windows vista work
  • Recent Posts

    • Using right/left-handed viewing systems with both DirectX & OpenGL
    • OpenCL for realtime rendering: What’s missing?
    • Proof: Free range teapots in the land of Point Reyes
    • C++, ownership and shared_ptr
    • Ava source code is now public
  • Recent Comments

    • Andrey on Review: PVS Studio
    • jh on Displaying listings in LaTeX beamer slides
    • Nickolay on std::tr1::shared_ptr tutorial
    • Matthieu M. on C++, ownership and shared_ptr
    • Dominik on OpenCL for realtime rendering: What’s missing?
  • About this blog

    Impressum
Anteru’s blog
Proudly powered by WordPress.
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.