F13 going public

Didn’t have much time to update my blog lately, as I was quite busy working on F13 and the next Shelter13.Net homepage. I expect the page to be finished till mid-september, and fully working until october. Moreover, I’m planning the commercial release of F13 for the end of the year. For details, be sure to check out the read more section. Continue reading

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Beta.Shelter13

Shelter13.BETA is online since a few days. It’s under heavy development, you can check the current progress at http://beta.shelter13.net . Drop your comments into the forum there!

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Random thoughts

I’ve been working on the renderer lately, and I’m currently playing with the idea to split the renderer up into a front and backend. The front end would be responsible for “high-level” stuff, like creating buffers from geometry data and the back-end would handle the “low-level” stuff, i.e. provide interfaces to the graphics API and perform rendering only, without any knowledge what it is renderering. The intention is to allow several highly optimized backends for various rendering paths, by using vendor-specific extensions for example. I’m gonna give it a try as soon as I finalize the way meshes are going to be stored and the interfaces between the renderer and the rest of the engine.

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Support OpenGL!

It seems that Microsoft is trying to push OpenGL out of business with Windows Vista – OpenGL is supposed to be supported via a DirectX wrapper without any chance to use OpenGL extensions. Read more about this at OpenGL.org. Don’t let Microsoft play Monopoly on your computer!

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