New communication modalities

December 14th, 2009

E-Mail, IM and other stuff is nice to get reached, but unfortunately, it’s also very time-consuming. Especially if E-Mail is (ab)used as a near-realtime communication system. In order to make it a bit more efficient, I’m changing my communication patterns a bit. I’ll try to check mails in a “best-effort” manner in the future, so no guarantees, and the timing is going to be like this. From Monday to Friday, I’ll try to check early in the morning (around 8-10) and once in the afternoon-early evening (15-18). IM presence will be reduced mostly to weekends and occasionally in the evening.

If there is something urgent, feel free to call me, or make an appointment. This is going to be much more effective than IM and E-Mail troubleshooting. For E-Mail, I actually analysed all my mail in the last year for “urgency”. There is not a single one which would have required a <24 hour response time, and most of the time <48 would have been sufficient. As I’m much faster during batch-processing mail, I’ve opted in for this new policy – which in turn should improve the answer quality :) , so it’s a win-win.

You shouldn’t expect an answer at all on weekends, even though I’ll try to check mail. I’m also no friend of exceptions, so if there is a deadline on Sunday – bad luck. The latter worked out very nicely so far, we managed for instance to have a paper finished several days in advance of the deadline, it’s all a matter of planning.

Anteru General

Posting on hold

November 2nd, 2009

My backlog is completely empty, and I also don’t have time right now to flesh out a few of the posts I have in the to-write-list … which means I’ll have to take a (hopefully) short break from blogging. I’ll try to write about current events, and I’m also reading/answering comments as they come in — I’m just going to skip a few Mondays until I have a small backlog again.

Anteru General

DirectX 11 platform update has been released

October 28th, 2009

Finally, the DX11 update for Vista has been released, and it also works with non en_US versions of Windows. Grab it via Windows Update or from the KB.

Anteru Realtime

Beta testing time

October 26th, 2009

Visual Studio 2010 Beta 2 has been released recently, and CMake 2.8 is also in RC mode right now. In case you haven’t done yet, this is the time to give it a try, as Microsoft and Kitware are really into fixing bugs. For instance, nearly all of the bugs I reported in Beta 1 of VS 2010 have been fixed in Beta 2 (on the other hand, a whole crop of new bugs appeared in Beta 2 ;) ) Anyway, if you’ll have to use VS 2010 in the future (I will have to as DirectX only works on Windows), you should really take some time and test your stuff now and report problems, otherwise you’ll end up cursing for the next few years.

For CMake, it’s not that critical, as the release cycle is much shorter, but if you want good support for VS 2010, you should start testing now. My personal project here does not work quite with CMake and VS 2010, but Kitware is very helpful and we’re trying to iron out the last remaining issues.

In my opinion, far too many developers just blame the tools, and never ever report bugs actually. Sure, you can hope that your particular problem gets caught by the QA one day, but reporting really increases the chances. After all, you want your clients to properly report bugs as well instead of spreading bad publicity, don’t you?

Note: I’m not working for Microsoft or Kitware – I just picked those two, as they have products in the making which are likely to impact a lot of developers.

Anteru Programming