Category Archives: Research

Directly related to my research activities.

Light propagation volumes

A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading

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GPU Pro available

The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101″; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a … Continue reading

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Assisted texture assignment preprint availalbe

The preprint for “Assisted texture assignment” is available now. You can find it in my research area as well as at the REVES publications page.

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Back from I3D

I just returned from the I3D conference. It’s a very nice conference, and there were a lot of cool papers this time. You should take a look at the complete list at Ke-Sen Huang ‘s homepage. In particular, I found … Continue reading

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