Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 2 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 11 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 12 hours ago
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Category Archives: Research
Light propagation volumes
A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading
GPU Pro available
The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101″; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a … Continue reading
Assisted texture assignment preprint availalbe
The preprint for “Assisted texture assignment” is available now. You can find it in my research area as well as at the REVES publications page.
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Back from I3D
I just returned from the I3D conference. It’s a very nice conference, and there were a lot of cool papers this time. You should take a look at the complete list at Ke-Sen Huang ‘s homepage. In particular, I found … Continue reading