Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
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Category Archives: Research
Light propagation volumes
A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading
GPU Pro available
The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101″; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a … Continue reading
Assisted texture assignment preprint availalbe
The preprint for “Assisted texture assignment” is available now. You can find it in my research area as well as at the REVES publications page.
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Back from I3D
I just returned from the I3D conference. It’s a very nice conference, and there were a lot of cool papers this time. You should take a look at the complete list at Ke-Sen Huang ‘s homepage. In particular, I found … Continue reading