Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
Development
Graphics
Calendar
May 2012 M T W T F S S « Mar 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Category Archives: Programming
C++ unit testing frameworks revisited
For a long time, I’ve been using UnitTest++ for all of my C++ unit testing needs. UnitTest++ is a very nice and small unit testing library, which covers all basic needs and is very easy to integrate with a project. … Continue reading
Reporting compiler bugs
Once in a life-time, you run into a compiler bug … well, that used to be the case, before HLSL/GLSL/OpenCL/CUDA/C++0x whatever started to crop up and require new front and especially code generation back-ends. More often than not, people just … Continue reading
Avoid unsigned types by default
For some reason or another, unsigned types in C++ are heavily overused. I know that Java doesn’t have them, and many students who learn programming with Java think this is a really serious deficiency which they have to make up … Continue reading
Bazaar for version control
I’ve been a long-time user of Subversion – and I really like the project. However, I recently switched to Bazaar for nearly all of my work, and I’d like to explain some of the reasons behind this. First of all, … Continue reading