Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 2 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 11 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 12 hours ago
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Category Archives: Programming
Poor man’s animation framework revisited
Recently, I described the simple animation system I used for videos while at NVIDIA. After coming back, I’ve finally had some time to fix some remaining issues and and get a useful tool out of it. The core requirements remained … Continue reading
VPlan4: Project overview
VPlan4 Fast-forward to 2010: I started to use Linux for some of my development work, and I really wanted VPlan to run on Linux as well. In the meantime, all of the web-based tools have appeared with nice UIs, drag & … Continue reading
VPlan4: A bit of history
Some of you might have already noticed that there is a new page on VPlan4. VPlan4 is — as the name implies — the 4th complete rewrite of my small task planning tool. Before I ramble on a bit on … Continue reading
Automated testing on my latest research project
During the last months, I implemented lots of different graphics algorithms with many settings. One core theme that appeared throughout this project was testing: Both how to prevent regressions, as well as how to build a framework that new algorithms … Continue reading