Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 2 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 11 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 12 hours ago
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Category Archives: Programming
OpenCL for realtime rendering: What’s missing?
I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading
C++, ownership and shared_ptr
I’m a big fan of C++ shared_ptr — or I should rather say, I used to be a big fan. Lately I ran into some issues where the “shared ownership” model promoted by liberate use of shared_ptr started to make … Continue reading
Ava source code is now public
A dear reader asked whether the Ava source code is public, and yes, it is now! Ava is a small video-processing tool I’ve been using for producing videos for publications (I have already blogged everything interesting about it.) It took … Continue reading
Review: PVS Studio
Disclaimer: The friendly folks at Viva64 have kindly provided me a review version of PVS Studio. I could test it completely on my own, on my machine, just as if I would have bought it. As I have been curious … Continue reading