Twitter updates
- @repi Sounds great, I guess that should also help to make the games more stable on PC. Wonder what perf difference you see, if any? 1 day ago
- @aras_p Happy birthday! The link you attached seems to be broken though. 2 days ago
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Category Archives: Programming
Canonical include files for frameworks & libraries
My research framework has gotten quite big over the years; the version my clients use at the moment comes with over 400 header files containing nearly 1000 classes. All of this is organized into several libraries (Core, Engine, Image, etc.) … Continue reading
OpenCL for realtime rendering: What’s missing?
I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading
C++, ownership and shared_ptr
I’m a big fan of C++ shared_ptr — or I should rather say, I used to be a big fan. Lately I ran into some issues where the “shared ownership” model promoted by liberate use of shared_ptr started to make … Continue reading
Ava source code is now public
A dear reader asked whether the Ava source code is public, and yes, it is now! Ava is a small video-processing tool I’ve been using for producing videos for publications (I have already blogged everything interesting about it.) It took … Continue reading