Category Archives: Realtime

Directly related to realtime graphics – OpenGL and DirectX stuff

More information on Caustic Graphics

Caustic graphics is a company which claims to have solved most problems related to incoherent memory access when ray-tracing secondary rays (gosh, that’s a sentence, but the claim is even more impressive). While nobody knows so far how they do … Continue reading

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AMD GDC 2009 slides are available

AMD has also released their slides from the GDC 2009, available on the AMD conference presentations page.

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nVidia GDC 2009 presentations are out

Grab them while they’re fresh, right on nVidia’s GDC 2009 page.

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GDC 2009 Larrabee presentations availabe

The Larrabee presentations from the GDC are available now. Unlike the previous ones, these are finally technically interesting and describe how they implemented their recursive half-space based triangle rasterizer and how to port other algorithms to Larabee. Interesting read for … Continue reading

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