Category Archives: Realtime

Directly related to realtime graphics – OpenGL and DirectX stuff

.obj import working

Finally got the .obj import working. Here you can see it with a 88k poly test file. Check out the read more section for a closer look at .obj.

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Books, part I and still waiting for graphics

Friday the first of several books I ordered arrived: 3D Game Engine Architecture. I didn’t have time yet to read it completely (it’s over 700 pages), but I had a quick glance at the engine that comes with it (it’s … Continue reading

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Starting small…

I’ve set up the SVN today, turned out to be very easy. Setup was straightforward, I just needed to add a few lines to my Apache2 config, and I was already able (via TortoiseSVN) to create a basic repository. I … Continue reading

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Decision …

So, here it is, my decision: I’ll dig out the 3D engine again. I think this is gonna be the best solution for me, quite interesting, and as I’m getting a new rig, I think I’ll be able to test … Continue reading

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