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Category Archives: Graphics
GDC 2009 Larrabee presentations availabe
The Larrabee presentations from the GDC are available now. Unlike the previous ones, these are finally technically interesting and describe how they implemented their recursive half-space based triangle rasterizer and how to port other algorithms to Larabee. Interesting read for … Continue reading
March 2009 DirectX SDK released
Just seen it, the March 2009 DX SDK has been just released. New stuff included: Direct2D, DirectWrite and DXGI 1.1 — of these, DXGI 1.1 sounds most interesting, gotta take a look at it. XNA Math — cross-platform math library, … Continue reading
Virtual texture mapping, part 2
Over the last months, I’ve written a virtual texture mapping implementation as part of my student research work. Some people have already got a copy to read (you know who you are ), rest assured that I’ll continue to work … Continue reading
Debugging shaders: Artifacts grouped into quads
If you’re debugging a shader, and the wrong pixels come grouped into (screen-aligned) 2×2 blocks, don’t look too long at the code at hand — it might be that your gradients are wrong. Recently, I had a shader aliasing problem, … Continue reading