Category Archives: Graphics

Everything related to computer graphics

Graphics APIs done wrong

This is going to be partly a rant post, but I think we’re really moving into the wrong direction with current graphics APIs. Especially as the GPGPU revolution is waiting for us, current graphics APIs put a huge unnecessary burden … Continue reading

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Pixel aligned rendering in OpenGL, and direct state access

Two main topics here: The first one is how to render pixel-aligned objects in OpenGL, the other one is a great extension for OpenGL. Pixel perfect rendering If you want to render a 2D overlay, you usually want to have … Continue reading

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Carmack’s keynotes

If you are even remotely interested in the game industry, and you haven’t seen Carmack’s yearly QuakeCon keynotes, you should go and do it, right now. In the whole games industry, his keynotes are absolutely unique: He speaks about the … Continue reading

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Updating a DXTC texture with DX10

Updating a texture is usually straightforward: You call map, and mem-copy the stuff over the returned pointer, taking the stride into account. This is not so simple for DXTC though, as the data is organised in 4×4 pixels blocks. With … Continue reading

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