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- @max_mcguire @Wavesonics If you branch with SVN, then you have a problem anyway. Why not #mercurial or another DVCS with sane branching? 1 day ago
- @max_mcguire Why? Sure, there are parts which aren't great, but unless you use Spirit everywhere, Boost can be a great time saver. 1 day ago
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Development
Graphics
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Category Archives: Graphics
Triangle rasterization in homogeneous coordinates gotcha
There’s a very difficult to find bug you might encounter when you try to implement triangle rasterization in homogeneous coordinates (as described in “Triangle scan conversion using 2D homogeneous coordinates“.) You’ll face the problem if you transpose the interpolation matrix by … Continue reading
DirectX11 hints …
Some stuff that might be useful if you’re getting started with DX11: Tesselation: If you get error X4577: Not all elements of SV_Position were written, make sure to write 4 elements positions in your domain shader. error X3502: tessfactor inputs … Continue reading
DirectX 11 platform update has been released
Finally, the DX11 update for Vista has been released, and it also works with non en_US versions of Windows. Grab it via Windows Update or from the KB.
DirectX SDK (August 2009) released
Finally the DX SDK August 2009 has been released, which contains the RTM version of DirectX 11. Moreover, it also brings back the effects framework for DX11, which was missing in the March SDK. Grab it at the Microsoft Download … Continue reading