Category Archives: Graphics

Everything related to computer graphics

Triangle rasterization in homogeneous coordinates gotcha

There’s a very difficult to find bug you might encounter when you try to implement triangle rasterization in homogeneous coordinates (as described in “Triangle scan conversion using 2D homogeneous coordinates“.) You’ll face the problem if you transpose the interpolation matrix by … Continue reading

Posted in Graphics | Tagged , | Leave a comment

DirectX11 hints …

Some stuff that might be useful if you’re getting started with DX11: Tesselation: If you get error X4577: Not all elements of SV_Position were written, make sure to write 4 elements positions in your domain shader. error X3502: tessfactor inputs … Continue reading

Posted in Graphics | Tagged , , | Leave a comment

DirectX 11 platform update has been released

Finally, the DX11 update for Vista has been released, and it also works with non en_US versions of Windows. Grab it via Windows Update or from the KB.

Posted in Graphics | Tagged , , , | Leave a comment

DirectX SDK (August 2009) released

Finally the DX SDK August 2009 has been released, which contains the RTM version of DirectX 11. Moreover, it also brings back the effects framework for DX11, which was missing in the March SDK. Grab it at the Microsoft Download … Continue reading

Posted in Graphics | Tagged , , | 2 Comments