Category Archives: Offline/Rendering

Non-realtime graphics, mainly Aqsis related

Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame

In case you’re a computer graphics enthusiast, you should really take a break and look at the Deus Ex 3 trailer. It’s a really excellent 3 minute CGI film which shows what can be done with the proper people and … Continue reading

Posted in Offline/Rendering | Leave a comment

What are you waiting for?

If you are serious about programming, you know this feeling: You start working with something, and after some while, you hit some kind of road-block. Looking around for an easy fix, you find out that version N+1 is going to … Continue reading

Posted in General, Graphics, Offline/Rendering, Programming, Web development | Leave a comment

SphereAO

Over the last two days, I’ve written an extremely simple ray-tracer in C#, just as a proof of concept that this can be done in less than two hours, even without preparation. See attached screenshot… In comparison, writing a simple … Continue reading

Posted in Offline/Rendering, Realtime | 6 Comments

CGtalk cherries, in-depth

Max Kor has released an interesting “tutorial” (actually, a short overview of the creation process) about his absolutely incredible night elf image. Really worth a look, fantastic work!

Posted in General, Offline/Rendering | 3 Comments