Category Archives: Graphics

Everything related to computer graphics

Using right/left-handed viewing systems with both DirectX & OpenGL

One problem many 3D graphics beginners run into is left/right-handed view matrices. In many cases, beginners get stuck with left-handed coordinate systems because they start with DirectX. Worse of all, some sources on the web claim that DirectX somehow mandates … Continue reading

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OpenCL for realtime rendering: What’s missing?

I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading

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Poor man’s animation framework

I had to produce an animation towards the end of the research project, and as usual, there was not enough time left for heavy-duty video editing work. Everything for the animation had to be done really fast and still produce … Continue reading

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Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame

In case you’re a computer graphics enthusiast, you should really take a break and look at the Deus Ex 3 trailer. It’s a really excellent 3 minute CGI film which shows what can be done with the proper people and … Continue reading

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