Category Archives: Graphics
Light propagation volumes
A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading
Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame
In case you’re a computer graphics enthusiast, you should really take a break and look at the Deus Ex 3 trailer. It’s a really excellent 3 minute CGI film which shows what can be done with the proper people and … Continue reading
GPU Pro available
The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101″; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a … Continue reading
Triangle rasterization in homogeneous coordinates gotcha
There’s a very difficult to find bug you might encounter when you try to implement triangle rasterization in homogeneous coordinates (as described in “Triangle scan conversion using 2D homogeneous coordinates“.) You’ll face the problem if you transpose the interpolation matrix by … Continue reading