Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 2 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 11 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 12 hours ago
Development
Graphics
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Category Archives: Graphics
Using right/left-handed viewing systems with both DirectX & OpenGL
One problem many 3D graphics beginners run into is left/right-handed view matrices. In many cases, beginners get stuck with left-handed coordinate systems because they start with DirectX. Worse of all, some sources on the web claim that DirectX somehow mandates … Continue reading
OpenCL for realtime rendering: What’s missing?
I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading
Poor man’s animation framework
I had to produce an animation towards the end of the research project, and as usual, there was not enough time left for heavy-duty video editing work. Everything for the animation had to be done really fast and still produce … Continue reading
Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame
In case you’re a computer graphics enthusiast, you should really take a break and look at the Deus Ex 3 trailer. It’s a really excellent 3 minute CGI film which shows what can be done with the proper people and … Continue reading