Author Archives: Anteru

Using right/left-handed viewing systems with both DirectX & OpenGL

One problem many 3D graphics beginners run into is left/right-handed view matrices. In many cases, beginners get stuck with left-handed coordinate systems because they start with DirectX. Worse of all, some sources on the web claim that DirectX somehow mandates … Continue reading

Posted in Graphics | Tagged , , | Leave a comment

OpenCL for realtime rendering: What’s missing?

I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading

Posted in Graphics, Programming | Tagged , | 6 Comments

Proof: Free range teapots in the land of Point Reyes

I think this is the first documented sighting of teapots at the Point Reyes:

Posted in General | Leave a comment

C++, ownership and shared_ptr

I’m a big fan of C++ shared_ptr — or I should rather say, I used to be a big fan. Lately I ran into some issues where the “shared ownership” model promoted by liberate use of shared_ptr started to make … Continue reading

Posted in Programming | Tagged , | 1 Comment