Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 1 hour ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 10 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 11 hours ago
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Author Archives: Anteru
Using right/left-handed viewing systems with both DirectX & OpenGL
One problem many 3D graphics beginners run into is left/right-handed view matrices. In many cases, beginners get stuck with left-handed coordinate systems because they start with DirectX. Worse of all, some sources on the web claim that DirectX somehow mandates … Continue reading
OpenCL for realtime rendering: What’s missing?
I’m a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Recently, I started using OpenCL as a replacement for DirectCompute for a DirectX11 based renderer, and while it’s close, there is still a … Continue reading
Proof: Free range teapots in the land of Point Reyes
I think this is the first documented sighting of teapots at the Point Reyes:
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C++, ownership and shared_ptr
I’m a big fan of C++ shared_ptr — or I should rather say, I used to be a big fan. Lately I ran into some issues where the “shared ownership” model promoted by liberate use of shared_ptr started to make … Continue reading