This post is very old. Please bear in mind that information here might be incorrect or obsolete, and links can be broken. If something seems wrong, please feel free to comment or contact me and I'll update the post.
The GPU Pro book is available now, including my article about virtual texture mapping (it’s called “Virtual texture mapping 101″; I’m one of the authors. Thanks to all colleagues who helped with it, and in particular J.M.P. van Waveren for taking a look.) The book is actually “Shader X8″, but in an improved version. It’s a very nice edition with full-colour pages throughout. Make sure to grab your copy while it’s hot
Related posts: