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Monthly Archives: July 2010
Light propagation volumes
A student of mine (Andreas Kirsch) just recently finished his implementation of light propagation volumes. His implementation is available under the very liberal BSD license, so be sure to grab it while it’s hot. There’s also a bunch of corrections in there, … Continue reading
Build engineering
Do you have one-click-builds for your whole project? That’s a good question (so good that you should ask it before you get employed), but if the answer is no, chances are high that your team has not dedicated enough time … Continue reading
Building Qt — fast
For building Qt, you typically have to reserve an hour or so. There’s a much faster way to build it though (besides the optimisations I already described) — build it using jom. Jom is a multi-threaded nmake replacement. The only … Continue reading
Deus Ex 3 Trailer, or what you can do for a few hundred $ per frame
In case you’re a computer graphics enthusiast, you should really take a break and look at the Deus Ex 3 trailer. It’s a really excellent 3 minute CGI film which shows what can be done with the proper people and … Continue reading