Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 3 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 12 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 13 hours ago
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Monthly Archives: March 2010
CSS3/JavaScript for styling: Your opinion matters
I’m planning to switch to a new style which relies heavily on CSS3 and JavaScript. This means for instance that certain parts might absolutely require JavaScript and not work correctly with JavaScript disabled (for instance, tabs might load their content … Continue reading
Assisted texture assignment preprint availalbe
The preprint for “Assisted texture assignment” is available now. You can find it in my research area as well as at the REVES publications page.
Posted in Research
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Bazaar for version control
I’ve been a long-time user of Subversion – and I really like the project. However, I recently switched to Bazaar for nearly all of my work, and I’d like to explain some of the reasons behind this. First of all, … Continue reading
DirectX11 hints …
Some stuff that might be useful if you’re getting started with DX11: Tesselation: If you get error X4577: Not all elements of SV_Position were written, make sure to write 4 elements positions in your domain shader. error X3502: tessfactor inputs … Continue reading