Twitter updates
- #Mercurial 2.1 is out with lots of largefiles fixes. Thanks to #Unity3d for working hard on making it usable! 4 hours ago
- The C++ AMP specification is online: http://t.co/ndCMyTb3. I wonder if there will be a #AMP -> #OpenCL translator. 13 hours ago
- @codedivine Yes args C++ AMP :P 've been way to busy with OpenCL on AMD lately. 14 hours ago
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Daily Archives: 3.8.2009
OpenGL tips & tricks
A few tips & tricks which might be useful if you write stuff with OpenGL. I use OpenGL for research stuff at the moment, which means I need to get stuff working quickly, and it should be robust so it … Continue reading